Covering your Tracks (Level 3)
From Battleclinic.com
Nice of you to drop by, ***. And what an uncanny coincidence...
State and Region Bank has a slight problem on its hands. One of our agents sent a certain mercenary on a very important courier mission to deliver an item of great value to our headquarters. This was a few weeks ago, and this mercenary never showed up at his destination. At first we thought he had simply run off with the goods, but upon further investigation that proved not to be the case. His ship had been destroyed, though, we received no transmissions from him, and we found clues at the site linking the crime to a certain pirate who also happens to work as a bounty hunter. I have no doubt that some pirate organization put him up to it, but that is of little importance compared to retrieving the item that was stolen.
Now we looked up this bounty hunter and we discovered something that will interest you, no doubt. What we found was that he is currently on an assignment to kill none other than you, ***. Who hired him we do not know, but considering your past I'm sure you have a few suspects in mind who might pull something like this off. Now that we have a mutual target, I thought, "Why not ask *** to take care of the job?" And then suddenly here you are.
By doing this assignment, you'll not only rid yourself of a rat who's on your tail, but you will retrieve the item that we're after. I'm sure you're willing to get the job done, eh? I'll upload the pirate scumbag's current location into your NeoCom; he's out in *** hanging around a casino. He's a pretty tough nut to crack, I hear, so you may want to bring backup with you just in case.
This is an important mission, which will have significant impact on your faction standings.
Contents |
Tips
- This mission is at a beacon in space, not a deadspace (You could make a bookmark and warp in if you wanted).
- Bring lots of Thermal damage dealing ammo, as mercenaries are weakest to this.
- The Mercenary Wingmen are small frigates, bring light missiles along in case you're using heavy missiles; otherwise it will take quite a while to destroy them.
- All enemies orbit closely (Under 10km) so bring along short-range ammunition (e.g. assault missiles) if you so desire.
Enemies
Faction: Mercenaries
Spawn 1
Your Damage Type: Thermal
Your Resistances: Kin, Thermal, EM, Explosive
1x Kuran 'Scarface' Lonan - Bounty: 80,000
1x Mercenary Lieutenant - Bounty: 90,000
2x Mercenary Elite Fighter - Bounty: 10,000 each
2x Mercenary Wingman - Bounty: 30,000 each
Notes
Total bounties: 250,000
Build: Unknown
Article Notes
Article created: 17 June 2008
Article Last Updated: 17 June 2008